Once upon a time, in the Kingdom of A, Princess A was about to sit down for a nice breakfast when a message arrived. The princess of Kingdom B has been kidnapped! Quickly she finished her eggs and toast and dashed out the castle gate, eager to come to the lady's rescue.

At the exact same time, Princess B was indulging in her morning lager when she too received a message. Someone has kidnapped Princess A! Without hesitation, she swigged down the rest of her beverage and began her quest to save the fair damsel!

And so began Princess A and Princess B's long, epic journey to rescue... each other.

Princess Panic! is the title of a 2-d yuri game based heavily on the mechanics of Paper Mario and other such platformer/adventure/RPG hybrids. Lots of action, silliness, puzzles, and romance will be involved. At the start of the game, the player follows the quest of each princess in an alternating fashion, and with each chapter, their journeys become more and more interlinked, to the point where the princesses find themselves depending on each other without even knowing it.

As yet, this is an idea blog, and production has yet to be started. It is way too early say if it will go beyond that, but who knows. Stranger things have happened.

The creator and owner of this blog is Josh L, whose previous work was a webcomic named Girly. If you're familiar with that comic you may know what kind of thing to expect here. Any artists, programmers, developers, publishers, and all interested parties can contact him at his email / facebook / twitter

Dungeon Panic Alpha 2 (The Dungeon Release)

G’day g’day everyone!  DevJohn here!

Last night we pushed a new Dungeon Panic version up to Google; version 0.0.5, aka “Alpha 2” aka “the Dungeon Build.”  If you’re a backer and you’re signed up for the alpha, you should have the new version pushed to your device(s) already, or very soon if not.

As we mentioned in a previous Kickstarter update, we gave ourselves a deadline of Oct 25 to get something to the backers, regardless of the current state of the code.  We went a little over time and spent the weekend getting some last stuff done, but it was necessary.

So, the first (randomly generated) dungeon is now playable, with whatever character the player creates in the CharaMaker.  It’s very rough still; it is an alpha after all.  Bugs and glitches abound.  It’s also fiendishly difficult, as Default Dude above can attest.  Those Skellingtons and Green Slimes don’t make it easy!  We’ll continue tuning that as we go.

Expect incremental updates to roll out on a pretty regular basis from here on.  We’ll post something for the more notable ones.

Also, if you have been a visitor of the backer forums, let it be known that I am checking it regularly again and posting weekly updates.  Kickstarter updates will tend to lag behind for logistics reasons; the backer forum is the Prime Spot.  C’mon back.

Until next time!

-John

#Dungeon Panic #Developer John #update

DunPan Backers Update

Hello friends!  Developer John here.

If you’re a DunPan backer wondering what the current status is, I’ve posted a humble update to the backer forum.  It’ll be cross-posted as a Kickstarter update as soon as Josh is able.

tl;dr is I had some personal delays, but things are getting back on track and  expect a beta-ish release with gameplay sometime in October.  Also, a little something PrinPan-related will be coming this weekend; we’ll let you know here when that’s ready.

That’s all.  DevJohn out.

#dungeon panic #developer john #update

Status Update 2013/03/01

Good day, followers and backers alike!  Developer John here for another progress update.

Last time I showed you a little of what was cooking with the Auroran Overworld.  We’ve added quite a bit of polish since then, and found just the right tune for the generator. The world looks quite excellent now and as ever will be different for everyone who plays.

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The world will be quite large too, giving us plenty of opportunity to fill it with Stuff as time goes on.  And even in the wilderness things won’t be boring by any means; time passes, day turns to evening and then night.  You might find something hidden away in a deep forest, and you may just find that things aren’t as safe above-ground as you might expect…

Not everything is Out There, though!  While the Town might not be as mortally dangerous as the wilds, there will be plenty to explore and experience at home.  We’ve been designing and creating a bevy of domiciles and storefronts and all the little embellishments that really make a place come alive.

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Right now we have a Game.  Town, Overworld, and Dungeons.  It’s early days yet, though.  The amazing success of the Kickstarter has fueled us to fill the initial release with as much awesome as we can and still produce a product in a reasonable amount of time.  We’re chugging away at it!  We’ll keep updating as we get further and further.

Who likes techincals?  I love technicals, so my last offering in this update is a little bit about how we’re doing character customization.  While enemies and Special NPCs have one fixed set of animations, the player and generated party members are done a little differently.

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The final image here is our Default Test Guy sprite sheet.  We’re using it to debug and fine-tune the palette-swapping mechanism and character drawing.  Each character is built up from individual pieces and then each piece is color-mapped when rendering.  The character sprites you see on the world and town screens above are rendered from these pieces and the GPU does the color-correction.

The player will be able to create a character from a myriad selection of pieces and colors, and NPCs are generated randomly in the same way.  Neat, eh?

See you next time!

#Dungeon Panic #Princess Panic #games #mobile games #Developer John #technicals #screenshot #update #shortpach games