Once upon a time, in the Kingdom of A, Princess A was about to sit down for a nice breakfast when a message arrived. The princess of Kingdom B has been kidnapped! Quickly she finished her eggs and toast and dashed out the castle gate, eager to come to the lady's rescue.

At the exact same time, Princess B was indulging in her morning lager when she too received a message. Someone has kidnapped Princess A! Without hesitation, she swigged down the rest of her beverage and began her quest to save the fair damsel!

And so began Princess A and Princess B's long, epic journey to rescue... each other.

Princess Panic! is the title of a 2-d yuri game based heavily on the mechanics of Paper Mario and other such platformer/adventure/RPG hybrids. Lots of action, silliness, puzzles, and romance will be involved. At the start of the game, the player follows the quest of each princess in an alternating fashion, and with each chapter, their journeys become more and more interlinked, to the point where the princesses find themselves depending on each other without even knowing it.

As yet, this is an idea blog, and production has yet to be started. It is way too early say if it will go beyond that, but who knows. Stranger things have happened.

The creator and owner of this blog is Josh L, whose previous work was a webcomic named Girly. If you're familiar with that comic you may know what kind of thing to expect here. Any artists, programmers, developers, publishers, and all interested parties can contact him at his email / facebook / twitter

more sketchbook stuff

A question I have received often is “with the princesses gone, who will be running the kingdoms?”

A fair question. Indeed when I first thought up the game I thought about having the princesses being on their own, with no real explanation to how their kingdoms work exactly. But then I thought about how I’d rather not have an elaborate backstory explained (within the game, anyway), but it’d be nice to have a group of people who accompany the princesses, as a means to provide hints about their past, as well as to have people around to help them out when they return to their castles (which serve as the “hub” locations).

And so, we have the Regents!

This is by no means final, but I currently relish the idea of A being surrounded by old bald dudes, while B is accompanied by a bunch of burly beer-swilling guys. In both cases, the kind of environment that’s basically good to them, but they would look forward to get away from.

Also pictured, the princesses in their “morning wear”, which they start the game out in.

More elaborate designs will come a bit later down the road.

#sketchbook art #concept art #princess a #princess b

pretty good sketchbook session today! I basically sat and scripted the entire first chapter (actually the prologue) which involves Princess A. It’s the tutorial chapter, so I got to write a bunch of silly dialogue and finally get a lot of ideas for gameplay & battle mechanics on paper at the same time.

Here’s a couple shots. When I do layouts and other sketchbook work my drawings tend to be VERY loose, so I’m not sure how fun they are to look at, but here they are!

I’m looking forward to doing this sort of thing with a group. In due time…

#concept art #sketchbook art #princess a