Once upon a time, in the Kingdom of A, Princess A was about to sit down for a nice breakfast when a message arrived. The princess of Kingdom B has been kidnapped! Quickly she finished her eggs and toast and dashed out the castle gate, eager to come to the lady's rescue.

At the exact same time, Princess B was indulging in her morning lager when she too received a message. Someone has kidnapped Princess A! Without hesitation, she swigged down the rest of her beverage and began her quest to save the fair damsel!

And so began Princess A and Princess B's long, epic journey to rescue... each other.

Princess Panic! is the title of a 2-d yuri game based heavily on the mechanics of Paper Mario and other such platformer/adventure/RPG hybrids. Lots of action, silliness, puzzles, and romance will be involved. At the start of the game, the player follows the quest of each princess in an alternating fashion, and with each chapter, their journeys become more and more interlinked, to the point where the princesses find themselves depending on each other without even knowing it.

As yet, this is an idea blog, and production has yet to be started. It is way too early say if it will go beyond that, but who knows. Stranger things have happened.

The creator and owner of this blog is Josh L, whose previous work was a webcomic named Girly. If you're familiar with that comic you may know what kind of thing to expect here. Any artists, programmers, developers, publishers, and all interested parties can contact him at his email / facebook / twitter

#questions #princess a #adelaide #we tried to make it not show up all pixelly #but alas

thanks for the luck :)

thanks for the luck :)

#Questions #adelaide #fairy a

Hope the game project is going good for you. Any idea when we might hear some news about its progress?

superhappy:

it’s… a challenge, actually. Ever since I decided this would become a real thing, it’s become a good idea to not give away too much about the project. But I don’t want to stay completely silent about it and let all the enthusiasm die in the process. It is, how you say, a delicate balance?
Just know that me, and some guys, are working on it… over here in some secret place.

just ask

#questions #mysterious secrets

B and her fairy will answer this later, probably!

B and her fairy will answer this later, probably!

#questions #princess a #fairy a #fairy b

I suppose this is a good time to mention the armadillo’s name is Murray

I suppose this is a good time to mention the armadillo’s name is Murray

#princess a #murray #questions

hopefully we cleared a lot of things up today!

hopefully we cleared a lot of things up today!

#questions #princess b #fairy b

1) This is one of those things which depends on how the Kickstarter goes. I’d like to at least have little grunts and “yeas” and all that. Full voice acting during the cutscenes would be great, though, if we get the money for it!
2) They keep the swords they start out with, but they get to upgrade them as the game progresses.
3) Just the fairies. This is something I decided early on, really. I’d like the princesses to form a bit of a tighter relationship with their partners than Mario did with his. A camaraderie, if you will. And it’s easier to do when they don’t have teammates being replaced and shifted around with other teammates.
4) The princesses stay as physical fighters while the fairies do the magic, and they’ll learn new moves, attacks, and combos. There is a bit of magic they’ll get to use, though, where they call upon the help of the other princess in a way that’s a bit hard to describe. I may have mentioned that already though. Eventually I’ll make a post elaborating on it a bit.
5) Eight
6) This is another thing I will make a post about sometime in the future. Once I work out exactly who needs to be hired I’ll be putting out a call for it. In the meantime, everyone interested in doing work is free to send an email to me. While I’m a bit slow at replying right now, you will get added to an email category I have set up for future communications!

1) This is one of those things which depends on how the Kickstarter goes. I’d like to at least have little grunts and “yeas” and all that. Full voice acting during the cutscenes would be great, though, if we get the money for it!

2) They keep the swords they start out with, but they get to upgrade them as the game progresses.

3) Just the fairies. This is something I decided early on, really. I’d like the princesses to form a bit of a tighter relationship with their partners than Mario did with his. A camaraderie, if you will. And it’s easier to do when they don’t have teammates being replaced and shifted around with other teammates.

4) The princesses stay as physical fighters while the fairies do the magic, and they’ll learn new moves, attacks, and combos. There is a bit of magic they’ll get to use, though, where they call upon the help of the other princess in a way that’s a bit hard to describe. I may have mentioned that already though. Eventually I’ll make a post elaborating on it a bit.

5) Eight

6) This is another thing I will make a post about sometime in the future. Once I work out exactly who needs to be hired I’ll be putting out a call for it. In the meantime, everyone interested in doing work is free to send an email to me. While I’m a bit slow at replying right now, you will get added to an email category I have set up for future communications!

#questions

Fairy A, ladies and gentlemen.

Fairy A, ladies and gentlemen.

#questions #princess a #fairy a

We’re a little overdue on another Q&A session. We’ll try to answer a few more later today!

We’re a little overdue on another Q&A session. We’ll try to answer a few more later today!

#questions #princess a #princess b

#questions #princess a #princess b

#questions #princess a #princess b

#questions #princess a #princess b

1) I would like it to be as 2d as humanly possible
2) that’s the idea! making a game all by myself is technically an option, but it sould probably take about 30 years
3) Trying to conceive of something attainable by a small developer is tricky. Having something like 6 maps (some of which can eventually be explored by both princesses) and a “hub” level for each princess sounds nice, but I imagine it’d be quite a lot of work. A good solution would be to release the games as episodes, like a lot of small developers do… as long as it’s not too hard to connect the games, and have items/levels/etc transfer over! But then that would force the player to buy them sequentially, wouldn’t it? And the Telltale games are all pretty self-contained. Hmm…
4) I would definitely be lying if I said both those events didn’t jump-kick my brain into trying this sort of thing!
The Doublefine story in particular is pretty inspiring, because this is a company who was once known for releasing a failed game, you know? But damned if the cult following of Psychonauts didn’t snowball into something huge.
5) Indeed I am aiming to have a Bowser-like red herring (but not TOO much like Bowser of course)
6) It would be mostly silly. Probably sillier than Paper Mario, even. But with more romance!

1) I would like it to be as 2d as humanly possible

2) that’s the idea! making a game all by myself is technically an option, but it sould probably take about 30 years

3) Trying to conceive of something attainable by a small developer is tricky. Having something like 6 maps (some of which can eventually be explored by both princesses) and a “hub” level for each princess sounds nice, but I imagine it’d be quite a lot of work. A good solution would be to release the games as episodes, like a lot of small developers do… as long as it’s not too hard to connect the games, and have items/levels/etc transfer over! But then that would force the player to buy them sequentially, wouldn’t it? And the Telltale games are all pretty self-contained. Hmm…

4) I would definitely be lying if I said both those events didn’t jump-kick my brain into trying this sort of thing!

The Doublefine story in particular is pretty inspiring, because this is a company who was once known for releasing a failed game, you know? But damned if the cult following of Psychonauts didn’t snowball into something huge.

5) Indeed I am aiming to have a Bowser-like red herring (but not TOO much like Bowser of course)

6) It would be mostly silly. Probably sillier than Paper Mario, even. But with more romance!

#questions

Off to a good start!
Not every question will be answered this way, only the lucky ones.

Off to a good start!

Not every question will be answered this way, only the lucky ones.

#questions #princess a