Once upon a time, in the Kingdom of A, Princess A was about to sit down for a nice breakfast when a message arrived. The princess of Kingdom B has been kidnapped! Quickly she finished her eggs and toast and dashed out the castle gate, eager to come to the lady's rescue.
At the exact same time, Princess B was indulging in her morning lager when she too received a message. Someone has kidnapped Princess A! Without hesitation, she swigged down the rest of her beverage and began her quest to save the fair damsel!
And so began Princess A and Princess B's long, epic journey to rescue... each other.
Princess Panic! is the title of a 2-d yuri game based heavily on the mechanics of Paper Mario and other such platformer/adventure/RPG hybrids. Lots of action, silliness, puzzles, and romance will be involved. At the start of the game, the player follows the quest of each princess in an alternating fashion, and with each chapter, their journeys become more and more interlinked, to the point where the princesses find themselves depending on each other without even knowing it.
As yet, this is an idea blog, and production has yet to be started. It is way too early say if it will go beyond that, but who knows. Stranger things have happened.
The creator and owner of this blog is Josh L, whose previous work was a webcomic named Girly. If you're familiar with that comic you may know what kind of thing to expect here. Any artists, programmers, developers, publishers, and all interested parties can contact him at his email / facebook / twitter
Something a bit different today… video! Yes, the latest Android version now provides for screen video capture, which means we can show all you fine folks who either aren’t backers or who don’t have an Android device just what DunPan is looking like. I’ll be making these at intervals as I have time.
Last night we pushed a new Dungeon Panic version up to Google; version 0.0.5, aka “Alpha 2” aka “the Dungeon Build.” If you’re a backer and you’re signed up for the alpha, you should have the new version pushed to your device(s) already, or very soon if not.
As we mentioned in a previous Kickstarter update, we gave ourselves a deadline of Oct 25 to get something to the backers, regardless of the current state of the code. We went a little over time and spent the weekend getting some last stuff done, but it was necessary.
So, the first (randomly generated) dungeon is now playable, with whatever character the player creates in the CharaMaker. It’s very rough still; it is an alpha after all. Bugs and glitches abound. It’s also fiendishly difficult, as Default Dude above can attest. Those Skellingtons and Green Slimes don’t make it easy! We’ll continue tuning that as we go.
Expect incremental updates to roll out on a pretty regular basis from here on. We’ll post something for the more notable ones.
Also, if you have been a visitor of the backer forums, let it be known that I am checking it regularly again and posting weekly updates. Kickstarter updates will tend to lag behind for logistics reasons; the backer forum is the Prime Spot. C’mon back.
If you’re a DunPan backer wondering what the current status is, I’ve posted a humble update to the backer forum. It’ll be cross-posted as a Kickstarter update as soon as Josh is able.
tl;dr is I had some personal delays, but things are getting back on track and expect a beta-ish release with gameplay sometime in October. Also, a little something PrinPan-related will be coming this weekend; we’ll let you know here when that’s ready.
The Dungeon Panic backer comic is almost finished! There are two pages left to go, and once it’s done we’ll have fulfilled almost all our Kickstarter reward obligations. After that, it’s just the game itself…
The end result is a 16-page Dungeon Panic original story, followed by a few pages of 4-panel Princess A comics.
Here is a 4-panel that we have decided to share with everyone.
Quick news update! We had a flurry of activity as we prepared the Alpha version of the game for the Kickstarter backers. If you’re a backer and you haven’t downloaded the alpha yet, feel free to visit the Dungeon Panic Kickstarter page for more information! Right now the alpha only has the Charamaker, or character maker, available for testing. Some folks have even been posting their characters to tumblr, such as Hejji and Suavesleuth.
Since then progress, at least the exciting, visible kind, has slowed down as Kutani has spent much of his time ensuring that the game runs on as may Android devices as possible. I’ve been using the time to clear up some character animation (time-consuming stuff), but in a few weeks we should once again be moving full steam ahead towards the next phase of the game!
Hey all! Developer “Kutani” John here! If you’re a backer and you haven’t been keeping up with the Kickstarter updates, follow Severin’s advice and go check them out (found here). Get in on the alpha version now (Android only, sorry!) and as we update new versions will get pushed right to your devices. This version is the Real Deal, which means testing and bug-fixes now make a better game with every version, all the way out to release!
Introduciiiiing Frimp! Frimp is the latest monster we’re implementing into the game, with over half of his animation completed. Once he’s done we’ll be moving on from the monster phase, at least for Beta.
We have some exciting developments right around the corner! Pretty soon we’ll have a forum set up as a place to talk with backers and, eventually, to get feedback from beta testing. The game has really shaped up in the past few weeks, so I’m excited to share what we’ve accomplished!
Stickertiiime! I’ve begun mailing out the stickers for all the Dungeon Panic backers who ordered them. This is something I’m doing on top of my normal duties as the lead artist, so please be patient as I send them out a little at a time.
In other news, a light has appeared at the end of the tunnel, and we are finally clawing our way out of the character animation phase. You will have lots of options for character customization, and the town will be populated by randomized NPCs. Here’s a work-in-progress preview of what we’ve done so far:
We’ve still got a long way to go before all of this is finished, but we’re getting closer to a beta release, which backers will have access to.
Hello! This is Severin, checking in with progress from Dungeon Panic. We’re currently digging our way through character animation, a process accurately depicted by Default Dude above. Thousands of precautions have been taken to keep this complicated process organized and efficient. At this point I’m seeing pixels in my SLEEP.
The weird creature above is a monster known as a Dragling! Dragling is big, but he’s not quite a dragon. He waddles around dungeons, bashing things with his head whenever the mood fits him, which is often. The animation for Dragling was done by the multi-faceted Matt Bixler!
Alright, so! A few months ago, I kickstarted for Dungeon Panic, a roguelike game that looked pretty fun. I went for the tier that gave me a digital collection by the lead artist of the game, Severin! I decided to ask him to draw for a couple of characters dressed up as classes in the game! So we have a souptenant and a MISTERY CLASS (read: a class in the works). I thought they looked cool as heck :D
Art by Severin Piehl. Check his stuff out! And check Dungeon Panic too.
Octavio requested I draw his OCs as character classes from the game, and they came out pretty cute! Hehe, 6 Dungeon Panic commissions finished, 4 to go…
Good day, followers and backers alike! Developer John here for another progress update.
Last time I showed you a little of what was cooking with the Auroran Overworld. We’ve added quite a bit of polish since then, and found just the right tune for the generator. The world looks quite excellent now and as ever will be different for everyone who plays.
The world will be quite large too, giving us plenty of opportunity to fill it with Stuff as time goes on. And even in the wilderness things won’t be boring by any means; time passes, day turns to evening and then night. You might find something hidden away in a deep forest, and you may just find that things aren’t as safe above-ground as you might expect…
Not everything is Out There, though! While the Town might not be as mortally dangerous as the wilds, there will be plenty to explore and experience at home. We’ve been designing and creating a bevy of domiciles and storefronts and all the little embellishments that really make a place come alive.
Right now we have a Game. Town, Overworld, and Dungeons. It’s early days yet, though. The amazing success of the Kickstarter has fueled us to fill the initial release with as much awesome as we can and still produce a product in a reasonable amount of time. We’re chugging away at it! We’ll keep updating as we get further and further.
Who likes techincals? I love technicals, so my last offering in this update is a little bit about how we’re doing character customization. While enemies and Special NPCs have one fixed set of animations, the player and generated party members are done a little differently.
The final image here is our Default Test Guy sprite sheet. We’re using it to debug and fine-tune the palette-swapping mechanism and character drawing. Each character is built up from individual pieces and then each piece is color-mapped when rendering. The character sprites you see on the world and town screens above are rendered from these pieces and the GPU does the color-correction.
The player will be able to create a character from a myriad selection of pieces and colors, and NPCs are generated randomly in the same way. Neat, eh?