Once upon a time, in the Kingdom of A, Princess A was about to sit down for a nice breakfast when a message arrived. The princess of Kingdom B has been kidnapped! Quickly she finished her eggs and toast and dashed out the castle gate, eager to come to the lady's rescue.

At the exact same time, Princess B was indulging in her morning lager when she too received a message. Someone has kidnapped Princess A! Without hesitation, she swigged down the rest of her beverage and began her quest to save the fair damsel!

And so began Princess A and Princess B's long, epic journey to rescue... each other.

Princess Panic! is the title of a 2-d yuri game based heavily on the mechanics of Paper Mario and other such platformer/adventure/RPG hybrids. Lots of action, silliness, puzzles, and romance will be involved. At the start of the game, the player follows the quest of each princess in an alternating fashion, and with each chapter, their journeys become more and more interlinked, to the point where the princesses find themselves depending on each other without even knowing it.

As yet, this is an idea blog, and production has yet to be started. It is way too early say if it will go beyond that, but who knows. Stranger things have happened.

The creator and owner of this blog is Josh L, whose previous work was a webcomic named Girly. If you're familiar with that comic you may know what kind of thing to expect here. Any artists, programmers, developers, publishers, and all interested parties can contact him at his email / facebook / twitter

Visual development for the game is still ongoing. Josh’s style will feature heavily, of course, but there’s no reason to stop there. Myself and the other artists have been busy exploring some of the possibilities for how the game could look. For one thing, it’s undecided at this point which parts of the game, if any, will be 3D, which is why I tried a blocky, three dimensional look with parts of this concept piece.
-Severin

Visual development for the game is still ongoing. Josh’s style will feature heavily, of course, but there’s no reason to stop there. Myself and the other artists have been busy exploring some of the possibilities for how the game could look. For one thing, it’s undecided at this point which parts of the game, if any, will be 3D, which is why I tried a blocky, three dimensional look with parts of this concept piece.

-Severin

#Princess Panic #Princess A #Concept Art

more sketchbook stuff

A question I have received often is “with the princesses gone, who will be running the kingdoms?”

A fair question. Indeed when I first thought up the game I thought about having the princesses being on their own, with no real explanation to how their kingdoms work exactly. But then I thought about how I’d rather not have an elaborate backstory explained (within the game, anyway), but it’d be nice to have a group of people who accompany the princesses, as a means to provide hints about their past, as well as to have people around to help them out when they return to their castles (which serve as the “hub” locations).

And so, we have the Regents!

This is by no means final, but I currently relish the idea of A being surrounded by old bald dudes, while B is accompanied by a bunch of burly beer-swilling guys. In both cases, the kind of environment that’s basically good to them, but they would look forward to get away from.

Also pictured, the princesses in their “morning wear”, which they start the game out in.

More elaborate designs will come a bit later down the road.

#sketchbook art #concept art #princess a #princess b

pretty good sketchbook session today! I basically sat and scripted the entire first chapter (actually the prologue) which involves Princess A. It’s the tutorial chapter, so I got to write a bunch of silly dialogue and finally get a lot of ideas for gameplay & battle mechanics on paper at the same time.

Here’s a couple shots. When I do layouts and other sketchbook work my drawings tend to be VERY loose, so I’m not sure how fun they are to look at, but here they are!

I’m looking forward to doing this sort of thing with a group. In due time…

#concept art #sketchbook art #princess a

A likes to tell everyone how great her kingdom is, but she secretly considers B’s kingdom to be “fuckin’ badass”

A likes to tell everyone how great her kingdom is, but she secretly considers B’s kingdom to be “fuckin’ badass”

#princess a #princess b #concept art #environment concepts #art

superhappy:

Some class ideas for the fairies.
I plan to draw about 200 more!

superhappy:

Some class ideas for the fairies.

I plan to draw about 200 more!

#concept art #battle concepts #fairy a #fairy b

superhappy:

Princess B is a silent protagonist. It’s made her life awkward at times.

superhappy:

Princess B is a silent protagonist. It’s made her life awkward at times.

#concept art #princess b

superhappy:

Princess A is a chatty princess who likes to talk about how great her kingdom is

superhappy:

Princess A is a chatty princess who likes to talk about how great her kingdom is

#concept art #princess a

superhappy:

one more sketchy thing for tonight. after this i’m just gonna go over to my own little private corner and brainstorm some more things all night.
I got to thinking about teamups, and how odd it was that the Paper Mario games never really had those, considering how partner-based the combat was. They DID have them in Mario & Luigi, which has a fairly similar game style, so I guess you could say I wanna combine that stuff.
Along with fairy teamups, there could be special moves wherein the princesses help each other out… somehow. Not only in-battle, but the two simultaneous quests certainly opens up the opportunity for Lost Vikings-style multi-character puzzle goals, which would work well gameplay-wise, and also story-wise, finding ways to make it all happen while keeping the princesses oblivious to the fact that there’s been no kidnapping.
Well, anyway, that’s what I got. Actually, I thought up a lot more things throughout the day, but I can’t post it all. I don’t know if anything will actually come of this, but I have to say that since ending Girly, I’ve been having trouble figuring out the next big thing to obsessively spend my life on, and a project like this… wouldn’t be bad.

superhappy:

one more sketchy thing for tonight. after this i’m just gonna go over to my own little private corner and brainstorm some more things all night.

I got to thinking about teamups, and how odd it was that the Paper Mario games never really had those, considering how partner-based the combat was. They DID have them in Mario & Luigi, which has a fairly similar game style, so I guess you could say I wanna combine that stuff.

Along with fairy teamups, there could be special moves wherein the princesses help each other out… somehow. Not only in-battle, but the two simultaneous quests certainly opens up the opportunity for Lost Vikings-style multi-character puzzle goals, which would work well gameplay-wise, and also story-wise, finding ways to make it all happen while keeping the princesses oblivious to the fact that there’s been no kidnapping.

Well, anyway, that’s what I got. Actually, I thought up a lot more things throughout the day, but I can’t post it all. I don’t know if anything will actually come of this, but I have to say that since ending Girly, I’ve been having trouble figuring out the next big thing to obsessively spend my life on, and a project like this… wouldn’t be bad.

#concept art #battle concepts #princess a #princess b #fairy a #fairy b

superhappy:

The princesses wouldn’t actually look like this if the game were to be made.* I just made these two up just now, and like with all games and cartoons, there’s be a character design stage where we’d need to keep working with the designs until they’re juuust right.

Still, these designs demonstrate how the princesses would have cutesy designs during normal play and then regular-sized designs for special moves and cutscenes and whatnot. Not unlike Panty & Stocking… and the early Final Fantasy games, for that matter.

During the game, they both meet fairy companions, both capable of changing into human-sized support characters during the battle. As the game progresses, they’d learn to change into other things, effectively giving them the jobs as the Paper Mario-style support characters while still keeping the story fairly simple (and subsequently, easier to make for a small developer). Just a game about princesses who wanna save each other, no need for a huge cast.

*I’m seriously considering it. But how? How do I make video games.

#concept art #character art #princess a #princess b #fairy a #fairy b

superhappy:

IDEA FOR A VIDEO GAME
A Paper Mario-style RPG… wherein the princesses of two different kingdoms get word that the other princess needs to be rescued, and they simultaneously set out to rescue… each other.
Like how Paper Mario would switch between the viewpoints of Mario and Peach, this game would switch between the two princesses, culminating in the final chapter where it’s revealed they were tricked into being captured by…. another princess! Or something like that

superhappy:

IDEA FOR A VIDEO GAME

A Paper Mario-style RPG… wherein the princesses of two different kingdoms get word that the other princess needs to be rescued, and they simultaneously set out to rescue… each other.

Like how Paper Mario would switch between the viewpoints of Mario and Peach, this game would switch between the two princesses, culminating in the final chapter where it’s revealed they were tricked into being captured by…. another princess! Or something like that

#the beginning #concept art #princess a #princess b #fairy a #fairy b