Once upon a time, in the Kingdom of A, Princess A was about to sit down for a nice breakfast when a message arrived. The princess of Kingdom B has been kidnapped! Quickly she finished her eggs and toast and dashed out the castle gate, eager to come to the lady's rescue.

At the exact same time, Princess B was indulging in her morning lager when she too received a message. Someone has kidnapped Princess A! Without hesitation, she swigged down the rest of her beverage and began her quest to save the fair damsel!

And so began Princess A and Princess B's long, epic journey to rescue... each other.

Princess Panic! is the title of a 2-d yuri game based heavily on the mechanics of Paper Mario and other such platformer/adventure/RPG hybrids. Lots of action, silliness, puzzles, and romance will be involved. At the start of the game, the player follows the quest of each princess in an alternating fashion, and with each chapter, their journeys become more and more interlinked, to the point where the princesses find themselves depending on each other without even knowing it.

As yet, this is an idea blog, and production has yet to be started. It is way too early say if it will go beyond that, but who knows. Stranger things have happened.

The creator and owner of this blog is Josh L, whose previous work was a webcomic named Girly. If you're familiar with that comic you may know what kind of thing to expect here. Any artists, programmers, developers, publishers, and all interested parties can contact him at his email / facebook / twitter



Introducing… Dr. Jeff! 
Dr. Jeff is the result of the “Name a Monster” tier from the Dungeon Panic Kickstarter. Using the power of science, he runs around the dungeon zapping anything that moves. 
Slowly, slowly I’m finishing these backer rewards. Life has me juggling Dunpan work with other projects, so I can’t get sprites done nearly as fast as I’d like, but I haven’t given up by any means. Spring is bringing back renewed vigor.
-Severin

Introducing… Dr. Jeff! 

Dr. Jeff is the result of the “Name a Monster” tier from the Dungeon Panic Kickstarter. Using the power of science, he runs around the dungeon zapping anything that moves. 

Slowly, slowly I’m finishing these backer rewards. Life has me juggling Dunpan work with other projects, so I can’t get sprites done nearly as fast as I’d like, but I haven’t given up by any means. Spring is bringing back renewed vigor.

-Severin

#dungeon panic #princess panic #games #sprites #animation

Hello! This is Severin, checking in with progress from Dungeon Panic. We’re currently digging our way through character animation, a process accurately depicted by Default Dude above. Thousands of precautions have been taken to keep this complicated process organized and efficient. At this point I’m seeing pixels in my SLEEP.


The weird creature above is a monster known as a Dragling! Dragling is big, but he’s not quite a dragon. He waddles around dungeons, bashing things with his head whenever the mood fits him, which is often. The animation for Dragling was done by the multi-faceted Matt Bixler!
-Severin

Hello! This is Severin, checking in with progress from Dungeon Panic. We’re currently digging our way through character animation, a process accurately depicted by Default Dude above. Thousands of precautions have been taken to keep this complicated process organized and efficient. At this point I’m seeing pixels in my SLEEP.

The weird creature above is a monster known as a Dragling! Dragling is big, but he’s not quite a dragon. He waddles around dungeons, bashing things with his head whenever the mood fits him, which is often. The animation for Dragling was done by the multi-faceted Matt Bixler!

-Severin

#Dungeon Panic #Princess Panic #animation #pixel art

Keyframes were drawn by myself, animation was done by Qwilman. 
poing poing poing
-Severin

Keyframes were drawn by myself, animation was done by Qwilman

poing poing poing

-Severin

#Princess Panic #Shortpach #animation #poing

Here is an early test for Adelaide’s sprite animation. I drew this quickly as a placeholder sprite to help along the programming side of things. Adelaide will look much different in the final game!

-Severin

Here is an early test for Adelaide’s sprite animation. I drew this quickly as a placeholder sprite to help along the programming side of things. Adelaide will look much different in the final game!


-Severin

#princess panic #adelaide #art #animation

k7vin:

Final lines and some color to the rough animation.  Again, this is some fan animation for Josh Lesnick’s  Princess Panic. Go check it out!

———————————————————-
Here is a fantastic bit of fan animation from k7vin! The wings popping off and disappearing are a great touch.
-Severin
edit: I’m a derp. Her wings become her top! I don’t know how I could miss that after watching this thing loop about 500 times.

k7vin:

Final lines and some color to the rough animation.  Again, this is some fan animation for Josh Lesnick’s  Princess Panic. Go check it out!

———————————————————-

Here is a fantastic bit of fan animation from k7vin! The wings popping off and disappearing are a great touch.

-Severin

edit: I’m a derp. Her wings become her top! I don’t know how I could miss that after watching this thing loop about 500 times.

#Princess Panic #Adelaide #k7vin #art #animation

superhappy:

BATTLE mockup!
I accidentally drew Princess B less cartoony toward the end of her animation… but I rather like the effect, actually. Like how Final Fantasy 7’s battle models differed from their field models, except animated in.
Yeah, full animation in the game would be ideal. Going with Paper Mario’s cutout animation would cross the line from “homage” to “ripoff”, plus animation is just awesome. Difficult, I know, but look at Skullgirls. Not impossible!
Guess I should make a tag for this now!

superhappy:

BATTLE mockup!

I accidentally drew Princess B less cartoony toward the end of her animation… but I rather like the effect, actually. Like how Final Fantasy 7’s battle models differed from their field models, except animated in.

Yeah, full animation in the game would be ideal. Going with Paper Mario’s cutout animation would cross the line from “homage” to “ripoff”, plus animation is just awesome. Difficult, I know, but look at Skullgirls. Not impossible!

Guess I should make a tag for this now!

#animation #gameplay concepts #battle concepts #princess b #fairy b