||Once upon a time, in the Kingdom of A, Princess A was about to sit down for a nice breakfast when a message arrived. The princess of Kingdom B has been kidnapped! Quickly she finished her eggs and toast and dashed out the castle gate, eager to come to the lady's rescue.
At the exact same time, Princess B was indulging in her morning lager when she too received a message. Someone has kidnapped Princess A! Without hesitation, she swigged down the rest of her beverage and began her quest to save the fair damsel!
And so began Princess A and Princess B's long, epic journey to rescue... each other.
Princess Panic! is the title of a 2-d yuri game based heavily on the mechanics of Paper Mario and other such platformer/adventure/RPG hybrids. Lots of action, silliness, puzzles, and romance will be involved. At the start of the game, the player follows the quest of each princess in an alternating fashion, and with each chapter, their journeys become more and more interlinked, to the point where the princesses find themselves depending on each other without even knowing it.
As yet, this is an idea blog, and production has yet to be started. It is way too early say if it will go beyond that, but who knows. Stranger things have happened.
The creator and owner of this blog is Josh L, whose previous work was a webcomic named Girly. If you're familiar with that comic you may know what kind of thing to expect here. Any artists, programmers, developers, publishers, and all interested parties can contact him at his email / facebook / twitter
Another Castlebound update is in the works. What is it about? I don’t know!!! Something magical, probably. Or not. I promise nothing!!!
#point and click
Go to princesspanic.com
HOW TO PLAY: Just click on things! Watch things happen!
Work-in-progress. Works in most modern, non-IE browsers. May be slow on mobile devices.
If you have any questions, they will probably be answered in a news post coming up soon. But for now we’ll say that yes, of course we are still working on Dungeon Panic, and currently aiming for the end of the year.
Feel free to send bug reports!
I’ll be selling print versions of the recently-finished Dungeon Panic backer comic at SPX!
Here is a cover I designed for it.
The Dungeon Panic backer comic is almost finished! There are two pages left to go, and once it’s done we’ll have fulfilled almost all our Kickstarter reward obligations. After that, it’s just the game itself…
The end result is a 16-page Dungeon Panic original story, followed by a few pages of 4-panel Princess A comics.
Here is a 4-panel that we have decided to share with everyone.
Words: Josh Art: Severin
Yesterday was the poster-pocalypse, by which I mean all the posters have been sent out to backers who ordered them! Postal service gods willing, they should all reach their recipients early next week.
Dungeon Panic continues to chug towards beta. Most of the art is ready, but there’s still a lot to do before it’s beta-worthy. Updates as they come!
Quick news update! We had a flurry of activity as we prepared the Alpha version of the game for the Kickstarter backers. If you’re a backer and you haven’t downloaded the alpha yet, feel free to visit the Dungeon Panic Kickstarter page for more information! Right now the alpha only has the Charamaker, or character maker, available for testing. Some folks have even been posting their characters to tumblr, such as Hejji and Suavesleuth.
Since then progress, at least the exciting, visible kind, has slowed down as Kutani has spent much of his time ensuring that the game runs on as may Android devices as possible. I’ve been using the time to clear up some character animation (time-consuming stuff), but in a few weeks we should once again be moving full steam ahead towards the next phase of the game!
Hey all! Developer “Kutani” John here! If you’re a backer and you haven’t been keeping up with the Kickstarter updates, follow Severin’s advice and go check them out (found here). Get in on the alpha version now (Android only, sorry!) and as we update new versions will get pushed right to your devices. This version is the Real Deal, which means testing and bug-fixes now make a better game with every version, all the way out to release!
Introduciiiiing Frimp! Frimp is the latest monster we’re implementing into the game, with over half of his animation completed. Once he’s done we’ll be moving on from the monster phase, at least for Beta.
We have some exciting developments right around the corner! Pretty soon we’ll have a forum set up as a place to talk with backers and, eventually, to get feedback from beta testing. The game has really shaped up in the past few weeks, so I’m excited to share what we’ve accomplished!
Well, it’s been a while since we’ve done one of these, isn’t it?
While John and Severin have been working on Dungeon Panic I’ve mostly been off in the corner adding bits and pieces to Princess Panic. I’m still pretty confident it will be a thing someday. Enjoy this little bit of Brittany, whose character I recently started working on.
Hello! This is Severin, checking in with progress from Dungeon Panic. We’re currently digging our way through character animation, a process accurately depicted by Default Dude above. Thousands of precautions have been taken to keep this complicated process organized and efficient. At this point I’m seeing pixels in my SLEEP.
The weird creature above is a monster known as a Dragling! Dragling is big, but he’s not quite a dragon. He waddles around dungeons, bashing things with his head whenever the mood fits him, which is often. The animation for Dragling was done by the multi-faceted Matt Bixler!
Alright, so! A few months ago, I kickstarted for Dungeon Panic, a roguelike game that looked pretty fun. I went for the tier that gave me a digital collection by the lead artist of the game, Severin! I decided to ask him to draw for a couple of characters dressed up as classes in the game! So we have a souptenant and a MISTERY CLASS (read: a class in the works). I thought they looked cool as heck :D
Art by Severin Piehl. Check his stuff out! And check Dungeon Panic too.
Octavio requested I draw his OCs as character classes from the game, and they came out pretty cute! Hehe, 6 Dungeon Panic commissions finished, 4 to go…