Once upon a time, in the Kingdom of A, Princess A was about to sit down for a nice breakfast when a message arrived. The princess of Kingdom B has been kidnapped! Quickly she finished her eggs and toast and dashed out the castle gate, eager to come to the lady's rescue.

At the exact same time, Princess B was indulging in her morning lager when she too received a message. Someone has kidnapped Princess A! Without hesitation, she swigged down the rest of her beverage and began her quest to save the fair damsel!

And so began Princess A and Princess B's long, epic journey to rescue... each other.

Princess Panic! is the title of a 2-d yuri game based heavily on the mechanics of Paper Mario and other such platformer/adventure/RPG hybrids. Lots of action, silliness, puzzles, and romance will be involved. At the start of the game, the player follows the quest of each princess in an alternating fashion, and with each chapter, their journeys become more and more interlinked, to the point where the princesses find themselves depending on each other without even knowing it.

As yet, this is an idea blog, and production has yet to be started. It is way too early say if it will go beyond that, but who knows. Stranger things have happened.

The creator and owner of this blog is Josh L, whose previous work was a webcomic named Girly. If you're familiar with that comic you may know what kind of thing to expect here. Any artists, programmers, developers, publishers, and all interested parties can contact him at his email / facebook / twitter

Hello everybody!
The holiday rush is starting to die down and work is beginning to pick back up.  We’ll have more to say in the very near future, and of course surveys and such for our Kickstarter backers.  I just thought I’d give a little Friday update.
Our iOS development hardware is just about here.  We won’t be able to dig right into it, of course, but we will be able to get thing set up and work on it piecemeal over the coming months.  After the Android/OUYA release, we’ll focus on iOS in earnest.

Speaking of the OUYA, that photo?  That’s the OUYA launcher software running on my Nexus 7.  Our dev hardware has shipped, and the software dev kit has already landed.  I’m spending a little time today getting my hands dirty with it.  It’s very exciting.

That’s about it for today.  We’re already seeing the results of the Kickstarter campaign, and we’re in for a pretty wild couple of months once full production ramps up next week.  Stay tuned!
-Developer John

Hello everybody!

The holiday rush is starting to die down and work is beginning to pick back up.  We’ll have more to say in the very near future, and of course surveys and such for our Kickstarter backers.  I just thought I’d give a little Friday update.

Our iOS development hardware is just about here.  We won’t be able to dig right into it, of course, but we will be able to get thing set up and work on it piecemeal over the coming months.  After the Android/OUYA release, we’ll focus on iOS in earnest.

Speaking of the OUYA, that photo?  That’s the OUYA launcher software running on my Nexus 7.  Our dev hardware has shipped, and the software dev kit has already landed.  I’m spending a little time today getting my hands dirty with it.  It’s very exciting.

That’s about it for today.  We’re already seeing the results of the Kickstarter campaign, and we’re in for a pretty wild couple of months once full production ramps up next week.  Stay tuned!

-Developer John

#Dungeon Panic #princess panic #OUYA #Developer John #Kickstarter

OUYA Stretch Goal Reached, iOS Getting Close!

Hello again all!  Developer John reporting in!

As you know, yesterday we reached goal on Dungeon Panic, and as Matt mentioned we are a Staff Pick on the Kickstarter site.  Awesome!  We are celebrating by doubling down on DunPan work, and good things are happening.

Better than that, though, is that we’ve now blown right past the OUYA port stretch goal, and are well on the way to the iOS goal!  Stunning, really.  As I type this we are at 301 backers with a combined pledge of $5,083!  Another $417 and we are there!  Help spread the word and help get us over that mountain!

Also, we are almost entirely sold out of our limited-number upper tiers.  A massive thank you to all the wonderful people who have pledged at those levels.  We have more tiers coming.  We are still working out the feasibility of some of the material things and will keep you updated on those as we have the deets.  We do have more in-game rewards on the way, one of which will be a Kickstarter-exclusive unique NPC to have in your town and take on adventures. We are having a lot of fun getting that ready to show you.

We are also getting the next stretch goal ready for when we hit the iOS goal.  More on that soon.

From the team, thank all of you again for the fabulous response!  Tell your friends, tell your family, get the word out, help us keep pushing this project further and further!

#Developer John #Dungeon Panic #Kickstarter #OUYA #Princess Panic #iOS #Adelaide