||Once upon a time, in the Kingdom of A, Princess A was about to sit down for a nice breakfast when a message arrived. The princess of Kingdom B has been kidnapped! Quickly she finished her eggs and toast and dashed out the castle gate, eager to come to the lady's rescue.
At the exact same time, Princess B was indulging in her morning lager when she too received a message. Someone has kidnapped Princess A! Without hesitation, she swigged down the rest of her beverage and began her quest to save the fair damsel!
And so began Princess A and Princess B's long, epic journey to rescue... each other.
Princess Panic! is the title of a 2-d yuri game based heavily on the mechanics of Paper Mario and other such platformer/adventure/RPG hybrids. Lots of action, silliness, puzzles, and romance will be involved. At the start of the game, the player follows the quest of each princess in an alternating fashion, and with each chapter, their journeys become more and more interlinked, to the point where the princesses find themselves depending on each other without even knowing it.
As yet, this is an idea blog, and production has yet to be started. It is way too early say if it will go beyond that, but who knows. Stranger things have happened.
The creator and owner of this blog is Josh L, whose previous work was a webcomic named Girly. If you're familiar with that comic you may know what kind of thing to expect here. Any artists, programmers, developers, publishers, and all interested parties can contact him at his email / facebook / twitter
#the late videogame kickstarter club
How's the "You Suck" book coming along? I saw a link to the comic on lemonfont, read the whole hilarious thing (or at least as much of it as there was) in one sitting, and new I had to back the book right away. Cheers!
Yeah, it has been a bit stalled for a couple months, but fortunately this should end soon. Like all my recent stalled projects, I’m blaming it mostly on the move. Though along with that, recent Slipshine work has taken up a lot more of my time than expected. One thing just kind of led to another and after taking in all the new artists, we up and realized the company needed to be restructured. This also led to me deciding to pass many of my Slipshine jobs onto other people, and I am still working on getting that all set up.
It’s quite a difficult pickle indeed, but once it’s done, it should result in a faster, more rapidly growing Slipshine that leaves me with more time to work on my own stuff.
The main things that still need to be done for the book are the back cover and the bonus comic. Hopefully I’ll be able to come up with an idea for that soon :o Aside from that, I HAVE kind of sort of been working on the book these past weeks as all the random You Suck-related art and sketches I’ve been posting in the Tumblr will all be used to decorate it.
Though you didn’t ask about it, drop this whole explanation under why Dungeon Panic has also stalled. Except all three project leads (Me, John, Severin) were faced with a move and job-related life issues, all one after the other and yeah, there’s just no way a project is going to keep going with all that happening!
It’s been tough but it will all be worth it in the end!
Y’know, I better reblog this here too.
I wanted to draw a comic where A and Ade provide this explanation while stabbing me repeatedly, but this wall of text will have to do for now.
A Kickstarter update from Princess A!
Yes, it is always nice to get the bonus items all nice and done so that all there is left is the final actual game!
We’re gettin’ there!
-Josh (& Princess A)
Presenting the next commission: Cobra and Lady Armaroid! I had to draw Lady Armaroid punching someone, because she got to do so little of that in the manga. Seriously, invulnerable kung fu robots shouldn’t spend all their time on the spaceship making sandwiches. If you haven’t read Cobra, it’s an old manga worth checking out if you like weird aliens and lots of action.
This is the first of the commissions, completed for Cho Amador! I met Cho in the trenches of Access Control, staffing for Anime Expo two years ago. My legs are still sore from patrolling the hallways.
To avoid upsetting progress on the game, I won’t be able to get all the commissions done right away. My goal is to finish about 1 per week, so I don’t have to rush through them. More to come!
NOW PLAYING - the Dungeon Panic backer comic! As y’all may recall, all backers get access to this, even the ones who pledged a buck!
Right now we’ll be finishing and posting a page weekly as a series of Backer-only Kickstarter updates, located right over here. Once it’s over, we’ll create a PDF version and send a link in a message to all the backers. Since we promised an extra page for every $500 pledged after the goal, the total size of the comic will be 20 pages! This means that with the deadlines we’ve made, the game should be out before the comic ends.
If you’d like to see the comic, but didn’t get a chance to back the project, we’re considering a few things, like making the PDF available for a few bucks on Gumroad once it’s done and selling print versions at cons.
Hope everyone had a good holiday. We’ll be back pretty soon!
The holiday rush is starting to die down and work is beginning to pick back up. We’ll have more to say in the very near future, and of course surveys and such for our Kickstarter backers. I just thought I’d give a little Friday update.
Our iOS development hardware is just about here. We won’t be able to dig right into it, of course, but we will be able to get thing set up and work on it piecemeal over the coming months. After the Android/OUYA release, we’ll focus on iOS in earnest.
Speaking of the OUYA, that photo? That’s the OUYA launcher software running on my Nexus 7. Our dev hardware has shipped, and the software dev kit has already landed. I’m spending a little time today getting my hands dirty with it. It’s very exciting.
That’s about it for today. We’re already seeing the results of the Kickstarter campaign, and we’re in for a pretty wild couple of months once full production ramps up next week. Stay tuned!
A’s Basement, next: Borealis?!
Oh gosh! We are less than 24 hours from campaign end and we have just now crossed the $12,000 mark. Princess A’s Basement will now be a part of the game!
We still have many hours to go, though, and the vaunted $15,000 "Unlock Borealis" stretch goal beckons with hamburgery might!
What would that mean? I’ll tell you!
Borealis is home to Princess B, and is a darker, creepier, and perhaps more dangerous place than Aurora. Where Aurora is notable for its cute critters and inhabitants, Borealis is known for its badass beasts and extra-rough citizens. Caverns are monster mosh-pits, towns are neon-lit dives. Princess B wouldn’t have it any other way!
So, the run-down:
- A second game area to explore, with a different town and new dungeon types! Choose to play your game in either Aurora OR Borealis!
- A whole slew of extra quests and characters!
- Princess B makes her appearance!
Does that sound cool? I think it does, yes ma’am.
As I write this, we still have a few of the limited tiers left. There are several of the $35 print tiers still available (for both prints). There is one $60 art tier and there are two $70 “Name a monster” tier slots left as well.
If you were holding off, now’s the time to grab or upgrade!
Also, if you are at one of the lower tiers, don’t forget that the $8, $11 and $15 tiers, and all above them, include Kickstarter-exclusive goodies.
The $18 tier includes all the goodies PLUS all three sticker packs of Princess A, Princess B, and the Fairies.
The $25 tier includes ALL of that and a digital art book that will feature DunPan and some PrinPan concept artwork. It’s a pretty good deal!
And, just to reiterate, any bonuses you acquire through the Kickstarter will always be available to you, no matter what system you are playing Dungeon Panic on in the future.
While I’m mentioning that, let’s go over all the stretch goals that have so far been unlocked.
The First Goal was $4500, which unlocked an OUYA port!
The Second Goal was $5500, which means we bring DunPan to iOS!
The Third Goal was $6500, which unlocks Item and NPC trading over Internet or NFC!
The Fourth Goal was $7500, and unlocked “cloud saving,” which allows you to pick up and play the same game on any device, no matter the device, so long as you have an Internet connection.
The Fifth Goal was $8000, which unlocked Kicky, a special town NPC available to everyone.
The Sixth Goal was $10000, unlocking extra unique quests on top of the standard generated quests the game will have.
The Seventh Goal was $12000, just unlocked, which means we implement a special challenge dungeon, A’s Basement!
And the Eighth Goal is $15000, Unlocking Borealis! Can we do it?!
From the entire Dungeon Panic team, thank you for your support. We are in awe over the reception our little idea has recieved, and we are anxious to get to full production mode. See you soon!
Coming up for the $12000 stretch goal: Princess A’s Castle Basement Dungeon Extravaganza! Princess A herself has invited you for a visit. Apparently there have been… noises coming up from below the castle, and Princess A wants you to investigate! Someone… or someTHING has been busy down here, creating legions of undead junk food minions. Help Princess A clean them out, and discover the source of this high-calorie conundrum. Only 23 hours left on the clock, can you help push us over the edge so we get to design this dungeon disaster?
Now’s your last chance to back Dungeon Panic!
Introducing Countess Croissant! Not too long ago, on the Dungeon Panic Kickstarter, we passed the $10,000 stretch goal (thank you for that!), which means that we intend to include some special quests and missions in the game! What kinds of quests? Quests involving Countess Croissant, for starters!
Her Countessness is an ambitious lady with schemes to match. She seeks power, which doesn’t come easily in kingdom run by royalty. To fulfill her plans, she needs help from an adventurer who doesn’t ask too many questions. Do you choose to help her?
For one such mission, the Countess needs help sneaking some overdue books back into the library so she can avoid a fine. That doesn’t sound too bad, right? Except she insists on entering the library through the sewer…
Only 3 days left? Where does the time go!
Let’s get right to it.
The Burgermancers descend from the tall peaks of Borealis, spreading fear among fast food vendors far and wide, descending on hapless burgers in the dead of night and draining them of life. To execute their mysterious plans, the Burgermancers can raise legions of loyal undead burgers straight from the ground. And should the Burgermancer need to cross vast distances or make a quick escape, he or she can even turn into a flying burger. Burgermancers are cold and distant, typically absent from everyday society, but make for powerful allies.
Along with the Fairy stickers that were posted earlier, we will be sending out sticker packs of Princess A and Princess B. Alas, these won’t be finished before the Kickstarter ends, but we do have some progress to show!
Art by Severin!
Interested in having your likeness appear in the game? Back the new “You’re a Star” tier, and when the Kickstarter ends we’ll ask for a photo and/or description of you and we will draw your likeness as an NPC or monster! (your choice!). This is the last new tier we’ll be adding to the Kickstarter. Get it while it’s hot.
We are more than happy about doubling our goal, while at the same time, pretty determined to reach the big $10k. We’re so close that we can taste it. It tastes like burgers. And even with only a few days left, the pie-in-the-sky stretch goal of $15k isn’t out of the question either. We can do it! Let’s go! Burgers!
THIS IS THE FINAL BATTLE! GOOD LUCK!
The Souptenants are as diverse as they are effective! Can you hold a spoon? Will you defend the honor of you Kingdom and Her Princess? Will you fill the empty stomach of injustice with the warm comfort of peace?
JOIN THE CAUSE!!
We’re in the single digits, everyone! This is where it all happens! If you haven’t contributed yet, HOOK US UP! If you have, SPREAD THE WORD!
It all comes down to you guys! Go!
GO GO GO!
A little in-progress treat!
Developer John checking in!
Who likes screenshots? I know I do! Please, feast your eyes on our first in-engine development preview. This is a direct screenshot from my current test build running on my Nexus 7.
This is no Photoshop mockup, this is an actual frame from the engine. As you can see, we will have fancy, dynamic lighting. Torches will flicker and waver; spells will light up things dramatically; evil beasties’ eyes will glow with dark intent from the shadows.
The room and corridors are generated and tiled dynamically, too. We are still in early development, fine-tuning the look of everything, and a lot needs to be done on the final design, but work progresses steadily.
We’re down to 8 days! We want to hit those stretch goals as much as you, so get the word out, tell random passersby about us, post subversive fliers around your college campuses, help us get there!
I couldn’t wait for the game version, so I made my own Slime Puppy! (click for Dungeon Panic!’s Kickstarter)
This is adorable and you are adorable for doing it!
If you like things that are adorable then you’ll LOVE giving 11 dollars to Dungeon Panic’s Kickstarter!
Whoa, we reached $8000 fast! We’re astonished and Kicky is astonished! Kicky, by the way, is a funny little guy who likes to hang around in your town, exchanging a bit of cash or an item in exchange for a… swift kick in the pants. We don’t know why, but he seems to be into it. You certainly don’t have to kick his butt if you don’t want to. We understand.
Incidentally, we were going to have a $7500 goal too… but that amount got passed before we could mention it. What it unlocked was a cross-platform cloud-save feature. Not as neat as Kicky, we admit, but a pretty useful feature y’all should appreciate, and John is already working on it!
Meeting its goal would have made Dungeon Panic a pretty good game, but having doubled the goal, it will now be a pretty GREAT game! 10 days remain, let’s see how far we can go!
DUNGEON PANIC ON KICKSTARTER
So it’s not exactly the final stretch, as we still have about two weeks left to go, but still, it makes for a nice name for this new batch of stretch goals we concocted.
We’ll elaborate on these a bit more later, but what it boils down to is more funds = more quests. The inclusion of Princess B’s kingdom of Borealis is a big one, and we’d really like to do it, but needless to say, it’d add on a lot of work, so we’re going with a stretch goal which feels right.
THE KINGDOMS OF THE PRINCESSES
Princess A’s kingdom is named Aurora and it is a happy place full of folksy, cheerful denizens. Though the kingdom is a bit on the ol’timey side, it is a pleasant place to visit. One might even call it adorable. Smiley faces adorn many of the trees and hillsides, and though the forests may be infested by the occasional deadly monster, even they’re pretty cute and cuddly.
Needless to say, A is very proud of this, and she considers her kingdom to be the best kingdom in the history of the world.
Secretly, though, she also envies Princess B’s kingdom, as she finds it to be, as she puts it, “pretty darn bad-ass”.
She’s pretty much right, though. Borealis is full of pretty dark and broody landscapes and scary monsters. You have to be made of hard stuff to get by in that kingdom, so most of its denizens are well-versed in beer-drinking and punching things. B’s own castle is situated in the city of Fist, where gambling, debauchery, and meat-eating contests run rampant.
In short, A’s kingdom is pretty fun. But if B’s land sounds more like your thing, keep those funds coming!
DUNGEON PANIC ON KICKSTARTER