||Once upon a time, in the Kingdom of A, Princess A was about to sit down for a nice breakfast when a message arrived. The princess of Kingdom B has been kidnapped! Quickly she finished her eggs and toast and dashed out the castle gate, eager to come to the lady's rescue.
At the exact same time, Princess B was indulging in her morning lager when she too received a message. Someone has kidnapped Princess A! Without hesitation, she swigged down the rest of her beverage and began her quest to save the fair damsel!
And so began Princess A and Princess B's long, epic journey to rescue... each other.
Princess Panic! is the title of a 2-d yuri game based heavily on the mechanics of Paper Mario and other such platformer/adventure/RPG hybrids. Lots of action, silliness, puzzles, and romance will be involved. At the start of the game, the player follows the quest of each princess in an alternating fashion, and with each chapter, their journeys become more and more interlinked, to the point where the princesses find themselves depending on each other without even knowing it.
As yet, this is an idea blog, and production has yet to be started. It is way too early say if it will go beyond that, but who knows. Stranger things have happened.
The creator and owner of this blog is Josh L, whose previous work was a webcomic named Girly. If you're familiar with that comic you may know what kind of thing to expect here. Any artists, programmers, developers, publishers, and all interested parties can contact him at his email / facebook / twitter
Hello Dear Followers!
These past many weeks have been very quiet on the development front because we have been, well, developing! Things are progressing as these things do; fortunes and setbacks abound.
Some of those setbacks can be interesting, though, and we thought you’d like to see one of our fun bugs. This week I’ve been working on the overworld generator, which involves a lot of tweaking and tuning.
One experiment resulted in the first picture you see above. Where’s all the grass? It’s a forested land of trees, rocks, and pools. Traversable, but not really what we’re going for. Still, I quite like it, and it’s been a while since we’ve shared anything in-game.
The second image shows more what things will look like, for comparison. The land is just filled with dungeons to be found, somewhere out there!
Do keep in mind that these are in-development screenshots! We’re still working out the design of things, especially UI, and there are glitches and imperfections that will absolutely get stomped out in the days between now and release.
That said, expect more from us as we get closer and closer to a finished product.
Till next time!
EDIT: Over! Thanks for everyone who watched! We’ll be sure to toss up a link when the interview is archived!
Dungeon Panic seems to be going pretty good so far, doesn’t it? Let’s take a look at some development art! Here are among the first NPC designs Severin sketched out. Those who saw the video will recognize the angry archer. As an added bonus, I gave her a quick ink job just to provide a bit of art for you guys and also to get in some practice drawing over Severin’s art, which I may have to do every once in a while! (mostly, it’ll be vice-versa though)
Along with this, we’d like to announce a couple art-related tiers added to the Kickstarter!
For $25, you can get a digital artbook featuring all the designs and drawings we’re currently working on as we develop Dungeon Panic… and even a bit of Princess Panic stuff as well! Note that if you already made a pledge above $25, this book will already be included, gratis!
For $200, you can get a much more elaborate art commission that Severin and I will collaborate on! This is the Ultimate Art tier and there are only two slots in it, so hurry on over!
Now that the Kickstarter is out in the open, we can be a bit more open on this blog as well, so expect updates to pick up quite a bit. See you soon!
Greetings, PrinPan followers! John - your friendly neighborhood developer - here!
We, the team, have been discussing doing team introductions, and it looks like I’m first up since Severin, our Art Lead, has already been introduced, and we all know Josh already.
I’m Dev and Tech Lead on the project, which means that, so far, I’m responsible for actually programming the game and doing what I can to meet the technical needs of the team, as well as performing organizational tasks centered around the code base. We are all very busy!
A little personal background, I guess: I live in Austin, TX. I have a degree in film, and have a day job as a Unix systems administrator. I’m also an SF nerd, car nut, try to play guitar, write, and have about a four-day attention span. That’s my office up top, there. Not pictured: the impressive array of A!MG, UY, and Eva figures I have scattered around.
Since my work doesn’t produce anything I can Show to everyone(yet!), my updates mostly will break the rule and Tell instead. May I present for your consideration some choice Information:
- Even though we’re still working out the Final Look of things, I can say that characters really will be 100% 2D animated. Our animation system is already in place, and let me tell you, stuff on that front is already looking Pretty Good. Our art team rules.
- Game logic is being handled through the Lua scripting language. While we have no plans As Yet, using Lua does provide for a lot of modification potential. Will YOUR next pony fan-rpg be made as a PrinPan mod?!
- We are aiming for HD resolutions: 720p or ideally 1080p if your setup supports it.
- Main development is being done on Linux, and we are currently targetting Linux, Mac OSX, AND Windows for the initial release.
Exciting? I think so.
That said, while we have a really kick butt art team, we are running very lean on devs. Do YOU have experience as a programmer? Have you worked in a scripting language (Lua, Python, Perl, etc)? We are in need of one or two additions to the Dev Team, and perhaps, just maybe, YOU are that addition? Drop us a line if you think you might be the chosen one! Contact info is on the main PrinPan tumblr page.